tradeskill changes: Big picture: - gets tradeskills working (they didnt work at all for me) - new trade skill interface works - searching - viewing details - auto combining - recipes can return unlimited items on success and fail - recipes have names on them :) - nofail works API level: - added constants invWhere* to represent inventory places - added optional argument to HasItem to specify where to search this is an OR'd set of invWhere* constants, default=ALL - changed prototype and split GetTradeRecipe into two methods but this is never used elsewhere - added HandleAutoCombine to Object - changed HandleCombine to be static for non-world objects - added to Client: TradeskillSearchResults - search tradeskills and send res SendTradeskillDetails - send details about a recipe TradeskillExecute - check success on a recipe and send results Database: - added two new tables to replace tradeskillrecipes: tradeskill_recipe - info about a specific recipe tradeskill_recipe_entry - items involved in tradeskills relation - based on suggestions in http://www.eqemulator.net/forums/viewtopic.php?t=12067 Network: - new opcodes: OP_RecipesFavorite OP_RecipesSearch OP_RecipeReply OP_RecipeDetails OP_RecipeAutoCombine - and some new structures to go with them Other: - Identified object type for tackle box :) Recipes: - Pulled all recipes from eqtraders.com - converted all for which all items existed in the database. - includes fishing, research, etc.. - have a script to do this for future DB updates - there are still several thoudand which are missing items - 5344 recipes total Issues: - are tradeskill gains supposed to use a different forumal that others? - unfired pottery items are not in here since most do not exist in the database - I have not implemented restrictions based on race/class/etc but the script is pulling them from the pages, so it can be done, I just dont have any desire to do it (: - if you dont have all the components for a recipe and you hit combine, it dosent send you a message saying that... - I didnt alter the success or gain forumals... assuming that somebody more knowledgable than me made them... - the CloseContainer_Struct has changed, but I am not able to figure out how... tradeskills still work with it broken - I dont know what the second ulong in the new recipe packets actually means, I just echo it in my replies... - my auto-converted recipes have whatever errors might exist on eqtraders.com - My script is not pulling nofail flags from the pages yet. - any recipe which needs to return two+ of a non-stackable item MUST insert several 'on success return 1 item' tuples with the same item_id to get it to work correctly.